Stats glossary

Every number on BasketPlayer, in plain words, and how it is worked out.

The basics

GP · Games played
Games the player took the court in.
MIN · Minutes
Minutes played per game.
PTS · Points
Points per game (or in total, or per 36/40/48 minutes, depending on the mode picked on a player page).
REB · Rebounds
Missed shots grabbed, at either end. OREB = offensive (own team's misses), DREB = defensive.
AST · Assists
Passes that lead directly to a basket.
STL · Steals
Times the player took the ball from the opponent.
BLK · Blocks
Opponent shots the player blocked.
TOV · Turnovers
Times the player lost the ball to the opponent without a shot.
+/- · Plus-minus
The score difference while the player was on court: +8 means his team outscored the opponent by 8 in his minutes.

Shooting

FG% · Field goal percentage
Share of all shots (twos and threes) that went in.
3P% · Three-point percentage
Share of three-point shots that went in.
FT% · Free throw percentage
Share of free throws that went in.
eFG% · Effective field goal percentage
Like FG%, but a made three counts 1.5 times, because it is worth 1.5 times as much as a two.
(FGM + 0.5 × 3PM) ÷ FGA
TS% · True shooting percentage
Scoring efficiency including free throws: how many points a player or team gets per shooting attempt.
PTS ÷ (2 × (FGA + 0.44 × FTA))
FT rate · Free throw rate
How often a team gets to the line and scores there, compared with how often it shoots. Shown ×100 (26.0 = 26 free throws made per 100 shots).
FTM ÷ FGA

Team stats

On team pages (Stats tab), league team tables and team comparisons. Built from regular-season games only.

Possession
One trip down the floor that ends in a shot, a turnover or free throws. We estimate them from the box score, the standard way.
FGA + 0.44 × FTA − OREB + TOV, averaged over both teams of the game
Pace
Possessions per game. Neither good nor bad: a high number means a fast team, a low one a slow, deliberate team. Overtime games are scaled to regulation length.
ORTG · Offensive rating
Points scored per 100 possessions. Better than points per game for comparing teams, because a fast team scores more just by having more possessions.
DRTG · Defensive rating
Points allowed per 100 possessions. Lower is better.
NET · Net rating
Offensive rating minus defensive rating: by how many points per 100 possessions a team outscores its opponents. The best single number for team strength.
Turnover rate
Turnovers per 100 possessions. Lower is better.
Off. rebound rate
Share of its own missed shots a team rebounds.
Def. rebound rate
Share of the opponent's missed shots a team rebounds.
Why our ratings can differ slightly from official ones
Box scores credit turnovers and rebounds to players; the few that belong to the team as a whole aren't recorded, so possessions and ratings can be a point or so off the league's own figures.

The Four Factors

Basketball analyst Dean Oliver found that four things decide most games. Each one has an attack side (what a team does) and a defence side (what it lets the opponent do).

1. Shooting
eFG% in attack, opponents' eFG% in defence. The most important of the four.
2. Turnovers
Turnover rate in attack (lower is better: ball security), opponents' turnover rate in defence (higher is better: turnovers forced).
3. Rebounding
Offensive rebound rate in attack, defensive rebound rate in defence.
4. Free throws
Free throw rate in attack, opponents' free throw rate in defence (lower is better).

Advanced player stats

Shown on player pages when the league publishes them.

PIR · Performance Index Rating
The standard European efficiency number: everything good a player did minus everything bad.
PTS + REB + AST + STL + BLK + fouls drawn − missed shots − turnovers − shots blocked − fouls committed
PER · Player efficiency rating
NBA per-minute production in one number; the league average is 15.0.
USG% · Usage rate
Share of the team's plays a player finishes (with a shot, free throws or a turnover) while on court.
AST% · Assist percentage
Share of teammates' baskets the player assisted while on court.
REB% · Rebound percentage
Share of available rebounds the player grabbed while on court (also split into OREB% and DREB%).
STL% / BLK%
Share of opponent possessions ending in his steal / share of opponent two-point shots he blocked.
WS · Win shares
Estimated number of team wins the player was responsible for. WS/48 is the same per 48 minutes (league average about 0.100).
BPM · Box plus-minus
Estimated points per 100 possessions a player adds compared with an average player.
VORP · Value over replacement player
BPM turned into a season total, compared with a replacement-level player.

Ranks and percentiles

League rank
Where a team stands among all teams in its league on one stat: 1st = best (for pace, 1st = fastest). Green badges mark the top quarter of the league (1st-5th of 20), orange the middle, red the bottom 30% (15th-20th of 20). Where lower is better (points allowed, turnovers), 1st is the lowest number, so green always means good.
Percentile
On player comparisons: the share of regular players in the same league and season with a lower number. 90th = better than 90% of them. Regular players = at least 30% of the most games played and 10 minutes a game.
Percentile radar
One spoke per stat, from 0 at the centre to 100 (best in the league) at the edge. The bigger the shape, the more complete the player.

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